Thursday, January 31, 2013
Dead Space 3 demo, Addendum
I just realized I forgot to make one major point which was the parts based crafting system. They've touted the hell out of it and it's not as confusing as I was worried it would be. It's generally pretty sensible and is just customizable enough to be unique and cool. I'm sure it will be a bit more daunting in practice when they don't front load you with a lot of resources but it makes a lot more sense than the blue print/store system from earlier games. I had always wondered in that situation 1) Why they would even sell vital supplies like health, air, guns, ammo, armor on a ship like the Ishimura and 2) What's to prevent Isaac, with his engineering prowess, from hacking the freaking things to give him free shit? Needing a certain part removes these because now you're not buying what you need from a store, you're really building it and improvising a weapon using parts and a work-bench. It's kindof cool.
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